Trade VR

CryEngine/Unreal Engine 4

Trade VR is an indie VR horror game for the HTC Vive created by former co-workers and myself. It is a work-in-progress but we have finished two, un-released, demos for it. First created using CryEngine 5 and then the other created in Unreal Engine 4. My main task was to create environment assets and props. 

Website: tradelifevr.com


Asset - Antique Victorian Chair - Maya, 3ds max, Zbrush, Photoshop, Quixel - 4k texture map - 4,728 tris. I have included timelapses of this chair's ZBrush sculpt down below.

Asset - Window - Maya, 3ds max, Zbrush, Photoshop, Quixel - 4k texture map - 3,072 tris

Asset - Doorway - Maya, 3ds max, Zbrush, Photoshop, Quixel - 4k texture map. Uses same glass material from the window along with 2 new textures: 1 for the frame and 1 for the door.

Asset - Organic Machine - used for solving a puzzle

 

Zbrush sculpt time-lapses.